#ifndef SHIP_H
#define SHIP_H SHIP_H

#include "generic.h"
#include "data/enterprise.h"
#include "data/crashprice.h"

struct ship
{
	int shipX;
	int shipY;
	int shipVx=0;
	int shipVy=0;
	int shipThrustX=0;
	int shipThrustY=0;
	int dv=0;
	int shipGas = 0;
	OAMEntry* sprite;
};

void InitEnterprise(int x, int y);
void MoveEnterprise(struct ship *ship, int x, int y);
void PositionCaulate(void);

#endif